﻿using UnityEngine;
using System.Collections;
using System;
using Leap;

namespace Leap.Unity{
  public class HandEnableDisable : HandTransitionBehavior {
    protected override void Awake() {
      base.Awake();
      gameObject.SetActive(false);
    }

  	protected override void HandReset() {
      gameObject.SetActive(true);
    }

    protected override void HandFinish() {
      gameObject.SetActive(false);
    }

  }
}
